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building a high performance event bus in rust

rustperformancebackend

When building real-time systems, lock contention in event dispatchers quickly becomes a bottleneck. In this post, we’ll examine a lock-free ring buffer design in Rust.

Architecture overview

Here is the high-level event flow between producer and consumer threads:

[ Producer 1 ] ──┐
                 ├──> [ Ring Buffer (Atomic Head/Tail) ] ──> [ Consumer Worker ]
[ Producer 2 ] ──┘

Go vs Rust implementation

We benchmarked a Go channel implementation against a custom Rust lock-free queue processing 10 million events:

Implementation Allocation count P99 Latency Throughput (ops/s)
Go Channels 10,000,000 1.45 ms 6.8M
Rust Mutex 0 0.82 ms 12.1M
Rust Lock-Free 0 0.11 ms 48.5M

Rust implementation snippet

use std::sync::atomic::{AtomicUsize, Ordering};

pub struct EventBus<T, const N: usize> {
    buffer: [Option<T>; N],
    head: AtomicUsize,
    tail: AtomicUsize,
}

impl<T: Copy, const N: usize> EventBus<T, N> {
    pub fn push(&self, value: T) -> Result<(), T> {
        let current_tail = self.tail.load(Ordering::Relaxed);
        let next_tail = (current_tail + 1) % N;
        
        if next_tail == self.head.load(Ordering::Acquire) {
            return Err(value); // Queue full
        }

        self.tail.store(next_tail, Ordering::Release);
        Ok(())
    }
}

Key takeaways

  1. Prefer AtomicUsize over mutexes when queue capacity is bounded and known upfront.
  2. Avoid heap allocations in the hot path by pre-allocating ring buffer slots.
  3. Benchmark in release mode to allow LLVM to inline atomic operations.